Home
Classes
C
AABB
F
recycle
F
setUp
F
collides
F
collidesPoint
F
contains
F
containsPoint
F
containsVector
F
equals
F
getIntersectionArea
F
include
F
intersects
F
move
F
moveX
F
moveXBy
F
moveY
F
moveYBy
F
recycle
F
reset
F
resize
F
set
F
setAll
F
setBounds
F
toString
C
ActionState
F
recycle
F
setUp
F
recycle
F
resolve
F
update
C
AssetManager
F
delete
F
get
F
getFileId
F
has
F
load
F
set
F
unload
C
Async
F
recycle
F
setUp
F
attemptResolution
F
recycle
C
CollisionData
F
recycle
F
setUp
F
copy
F
recycle
F
set
C
CollisionDataContainer
F
recycle
F
setUp
F
recycle
F
reset
F
resetX
F
resetY
F
tryToAddX
F
tryToAddY
C
CollisionShape
F
recycle
F
setUp
F
collides
F
containsPoint
F
getAABB
F
moveX
F
moveXY
F
moveY
F
multiply
F
recycle
F
setXWithEntityX
F
setYWithEntityY
F
toJSON
F
update
F
updateAll
C
Component
F
getAssetList
F
toJSON
F
toString
C
AIChaser
C
AIPacer
C
AudioMusic
C
AudioSFX
C
AudioVO
C
Camera
F
isOnCanvas
F
windowToWorld
F
worldToWindow
C
CameraFollowMe
C
CollisionBasic
C
CollisionFilter
C
CollisionGroup
F
getCollisionGroupAABB
F
getWorldEntities
F
getWorldTerrain
C
CollisionTiles
F
getAABB
F
getCollisionMatrix
F
getTileShapes
F
isTile
F
setCollisionMatrix
F
transform
F
translate
C
ComponentSwitcher
C
Counter
C
EntityContainer
F
addEntity
F
destroy
F
getEntitiesByType
F
getEntityById
F
getMessageIds
F
off
F
on
F
removeEntity
F
toString
F
trigger
F
triggerEvent
F
triggerEventOnChildren
F
triggerOnChildren
C
EntityController
C
HandlerCollision
F
getEntityCollisions
F
getPointCollisions
F
getShapeCollisions
F
getWorldEntities
F
getWorldTerrain
C
HandlerController
C
HandlerLogic
C
HandlerRender
C
Interactive
C
LevelBuilder
C
LogicAngularMovement
C
LogicAttachment
C
LogicButton
C
LogicCarrier
C
LogicDestroyMe
C
LogicDirectionalMovement
C
LogicDragDrop
C
LogicImpactLaunch
C
LogicPacingPlatform
C
LogicPortable
C
LogicPortal
C
LogicPushable
C
LogicRebounder
C
LogicRegionSpawner
C
LogicRotationalMovement
C
LogicSpawner
C
LogicStateMachine
C
LogicSwitch
C
LogicTeleportee
C
LogicTeleporter
C
LogicTimer
C
LogicWindUpRacer
C
Motion
C
Mover
F
addMover
F
removeMover
C
Node
C
NodeMap
F
getClosestNode
F
getNode
C
NodeResident
C
Orientation
F
tweenTransform
C
RandomEvents
C
RelativePosition
C
RelayFamily
C
RelayGame
C
RelayLinker
C
RelayParent
C
RelaySelf
C
RenderAnimator
C
RenderContainer
F
addToParentContainer
F
removeFromParentContainer
C
RenderDebug
C
RenderDestroyMe
C
RenderProgress
C
RenderSpine
C
RenderSprite
C
RenderText
C
RenderTiles
C
SceneChanger
F
getAssetList
F
toJSON
F
toString
C
TiledLoader
C
Timeline
C
Tutorial
C
Tween
C
VoiceOver
C
XHR
C
Data
F
recycle
F
setUp
F
recycle
C
DataMap
F
recycle
F
setUp
F
clear
F
delete
F
get
F
has
F
recycle
F
set
F
toJSON
C
Entity
F
getAssetList
F
addComponent
F
destroy
F
getMessageIds
F
off
F
on
F
remove-entity
F
removeComponent
F
set-parent-render-container
F
setProperty
F
toJSON
F
toString
F
trigger
F
triggerEvent
C
EntityLinker
F
recycle
F
setUp
F
recycle
C
Game
F
destroy
F
getEntitiesByType
F
getEntityById
F
getMessageIds
F
load
F
loadScene
F
off
F
on
F
tick
F
toString
F
trigger
F
triggerEvent
F
triggerOnChildren
F
unload
C
Gamepad
F
recycle
F
setUp
F
recycle
C
Messenger
F
initialize
F
mixin
F
destroy
F
getMessageIds
F
off
F
on
F
toString
F
trigger
F
triggerEvent
C
PIXIAnimation
F
formatSpriteSheet
F
destroy
F
gotoAndPlay
F
gotoAndStop
F
has
F
play
F
stop
C
RandomSet
F
recycle
F
setUp
F
add
F
get
F
getMultiple
F
recycle
F
remove
C
SFXPlayer
F
destroy
F
play
F
setVolume
F
stop
C
StateMap
F
recycle
F
setUp
F
clear
F
delete
F
get
F
has
F
includes
F
intersects
F
recycle
F
set
F
toJSON
F
update
F
updateFromString
C
Storage
C
Vector
F
assign
F
recycle
F
setUp
F
add
F
addVector
F
angleTo
F
copy
F
cross
F
dot
F
equals
F
getAngle
F
getCrossProduct
F
getInverse
F
getUnit
F
magnitude
F
magnitudeSquared
F
multiply
F
multiply
F
normalize
F
perpendicular
F
recycle
F
rotate
F
rotateAbout
F
scalerProjection
F
set
F
setArray
F
setVector
F
setXYZ
F
signedAngleTo
F
subtractVector
F
toString
C
VOPlayer
F
destroy
F
getElapsed
F
getMessageIds
F
off
F
on
F
pause
F
play
F
resume
F
setCaptionMute
F
setVolume
F
stop
F
toString
F
trigger
F
triggerEvent
F
unloadSound
C
Map
F
delete
F
get
F
has
F
set
Events
E
code]:change
E
code]:down
E
code]:up
E
[active-state]
E
accelerate
E
add-collision-entity
E
add-entity
E
add-node
E
add-remove-component-complete
E
add-tiles
E
animation-ended
E
append-transform
E
attach
E
blocked
E
cache
E
cache-sprite
E
camera-loaded
E
camera-update
E
cancelled
E
carry-me
E
change-attachment-offset
E
change-count
E
change-tile
E
change-total
E
chase
E
check-collision-group
E
child-entity-added
E
child-entity-removed
E
child-entity-updated
E
clip-complete
E
collide-off
E
collide-on
E
complete-tweens
E
component-added
E
component-removed
E
control-acceleration
E
control-velocity
E
created-level
E
destroy-me
E
detach
E
disable
E
dispatch-event
E
drop-tweens
E
east
E
east-northeast
E
east-southeast
E
enable
E
entity-created
E
face
E
follow
E
follow-me
E
force-release
E
go-down
E
go-left
E
go-right
E
go-up
E
handle-ai
E
handle-controller
E
handle-logic
E
handle-movement
E
handle-post-collision-logic
E
handle-render
E
handle-render-load
E
hide
E
hide-sprite
E
highlight
E
hit-by-*
E
hit-solid
E
in-location
E
increment-count
E
input-on
E
input-precedence-updated
E
instant-begin
E
instant-end
E
instant-motion
E
joystick-orientation
E
layer-live
E
layer-loaded
E
layer-unloaded
E
level-loading-progress
E
link-family
E
load
E
load-level
E
logic-paused
E
logic-unpaused
E
move
E
mute-audio
E
new-scene
E
no-drop
E
north
E
north-northeast
E
north-northwest
E
northeast
E
northwest
E
orient-vector
E
orientation-updated
E
pause-audio
E
pause-controls
E
pause-logic
E
pause-movment
E
pause-render
E
pause-tween
E
peer-entity-added
E
peer-entity-removed
E
play-animation
E
pointercancel
E
pointerdown
E
pointermove
E
pointerout
E
pointerover
E
pointertap
E
pointerup
E
pointerupoutside
E
prepare-logic
E
prepend-transform
E
pressed
E
pressmove
E
pressup
E
racing
E
release-me
E
released
E
relocate
E
relocate-entity
E
remove-collision-entity
E
remove-vector
E
render-paused
E
render-unpaused
E
render-update
E
render-world
E
replace-transform
E
request
E
resize-camera
E
response
E
rotate
E
sequence-complete
E
set-angle
E
set-hit-area
E
set-mask
E
set-max-velocity
E
set-mix-times
E
set-motion
E
set-mover
E
set-pan
E
set-persistent-scene-data
E
set-scene
E
set-speed
E
set-target
E
set-target-offset
E
set-text
E
set-timer
E
set-volume
E
shake
E
show
E
show-sprite
E
south
E
south-southeast
E
south-southwest
E
southeast
E
southwest
E
start-acceleration
E
start-chasing
E
start-timer
E
start-velocity
E
state-changed
E
stop
E
stop-acceleration
E
stop-active-timelines
E
stop-animation
E
stop-audio
E
stop-chasing
E
stop-moving
E
stop-racing
E
stop-timer
E
stop-turning
E
stop-tween
E
stop-velocity
E
stopped-racing
E
stopped-winding
E
tick
E
toggle-disabled
E
toggle-highlight
E
toggle-mute
E
transform
E
turn-around
E
turn-left
E
turn-right
E
tween
E
tween-transform
E
unhighlight
E
unload-layer
E
unmute-audio
E
unpause-audio
E
unpause-controls
E
unpause-movment
E
unpause-tween
E
update-animation
E
update-content
E
west
E
west-northwest
E
west-southwest
E
wind-up
E
winding
E
world-loaded
E
joystick:down
E
joystick:up
E
mouse:mouse-left:down
E
mouse:mouse-left:up
E
mouse:mouse-middle:down
E
mouse:mouse-middle:up
E
mouse:mouse-right:down
E
mouse:mouse-right:up
E
tick
E
end
E
start
Namespaces
N
platypus
N
components
N
window
Globals
F
greenSlice
F
greenSplice
F
greenSplit
F
union
window
window
Source:
index.js
,
line 2
Classes
Map